Oculus at the GDC 2019 announced its new PC-powered
headset; the Oculus Rift S. It works with the Rift platform, giving users
access to the top-selling and most immersive VR titles and other games like
Asgard’s Wrath, Defector, and Stormland. It has improved optics with 1,280 ×
1,440 resolution per eye (2,560 × 1,440 total) and LCD display with for a
sharper picture with higher pixel density for an even more immersive gaming
experience, says the company.
It has been co-designed by Lenovo with feedback from
the Lenovo Legion gaming community. It promises increased comfort, better
weight distribution, and improved light blocking, as well as a simple,
single-cable system for a clutter-free experience. The Rift S has integrated
audio system, similar to the Oculus Quest and Oculus Go, with a headphone jack
that lets you use your own favorite headphones.
It features Oculus Insight inside-out tracking
technology that uses computer vision algorithms so that Oculus Insight
captures, traces, and navigates physical spaces in real time. It features five
sensors to maximize tracking volume in support of the existing Rift library.
The Oculus Touch controllers have been redesigned
for inside-out tracking, bring familiar hand presence and input so you can
grab, point, and gesture through the best of VR. The true stereo-correct
passthrough feature is enabled through Passthrough+. This utilizes core Oculus
runtime advancements, including ASW, to produce a comfortable experience with
minimal depth disparity or performance impact. The Oculus Rift S is priced at US$ 399 and will be available in Spring 2019.
